Behnam Hasani

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Led a team of 10+ rigging artists at Icon Creative Studio, developing production-ready character rigs and supporting the rigging pipeline for the upcoming Clash of Clans animated project. It has been an incredible experience working on such an exciting project, and I’m looking forward to seeing it released.

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  • Contributed in developing Auto Rigging system
  • Using in-house tools to create puppet and deformation rigs for Creatures/Characters
  • rigged Main and Secondary Characters
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  • Using in-house tools to create puppet and deformation rigs for Creatures/Characters/Robots
  • rigged Main character(Kai) face and clothes and many other Characters
  • developed and maintained rig components based on the current system
  • Become a proficient user and contributor in the development of the rigging system
  • Troubleshoot and fix rig issues
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  • I Was responsible for rigging different Creatures/Characters/Props
  • Contributor in the development of the rigging system